home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Belgian Amiga Club - ADF Collection
/
BS1 part 47.7z
/
BS1 part 47
/
ImageMaster RT v1.50b (1994)(Black Belt Systems)(Disk 4 of 7)[HD].7z
/
ImageMaster RT v1.50b (1994)(Black Belt Systems)(Disk 4 of 7)[HD].adf
/
apa.lzh.parta
/
mcmm_hlp
< prev
next >
Wrap
Text File
|
1994-04-14
|
5KB
|
171 lines
\ApAssist
\: - This is the Quick Help for the morph motion control panel -
\: -----------------------------------------------------------------------
\: Written by David E. Patterson
\: -----------------------------------------------------------------------
\font topaz.font 8
\tc 1
\wr
\lj
\dd "imh_descriptor"
\index "hlp_index/index"
\toc "imh_toc/toc"
\help "aa_help/help
\node "mcmm_motionmorph"
\title "Motion Morph"
\next "mcmm_projnam"
\prev ""
This type of morphing will take a series of input images and will create a
series of morphs. An example of this type of morphing would be two set of
30 frames of two different people walking down a street, where the desired
effect is to have one person change into the other person during the 30
frames. This type of morphing requires that you select two complete sets of
images to be used, and then specify the information that will properly
control the morph. This is by far the most complex and time intensive type
of morph in this software.
\{ \ts b Imagemaster R/t \} provides motion morphing for both static images,
or from sequences of pairs of images as motion morphs. When doing a motion
morph for static images you have excellent control over positional changes of
the image surface, transparency changes, and the rate of change for the
points. For motion morphs that are from sequences of pairs of images, an
added control of automatic generation of control information for frames in
which you have not specifically defined controls.
See Also: \{ \ts b \nw \link "More on Motion Morphing" "morph_tut9/morph_cmm"\}
User Interface: \{ \nw \ts b Compose Panel
Compose Morphing
Motion Controls
Motion Morph\}
\endnode
\node "mcmm_projnam"
\title "Project Name"
\next "mcmm_frames"
\prev "mcmm_motionmorph"
This text entry field allows you to specify the name of the motion morphing
project.
User Interface: \{ \nw \ts b Compose Panel
Compose Morphing
Motion Controls
Project Name\}
\endnode
\node "mcmm_frames"
\title "Frames"
\next "mcmm_current"
\prev "mcmm_projnam"
This allows you to set the total number of frames in the project.
User Interface: \{ \nw \ts b Compose Panel
Compose Morphing
Motion Controls
Frames\}
\endnode
\node "mcmm_current"
\title "Current"
\next "mcmm_fromframes"
\prev "mcmm_frames"
This will select a new frame to work on.
User Interface: \{ \nw \ts b Compose Panel
Compose Morphing
Motion Controls
Current\}
\endnode
\node "mcmm_fromframes"
\title "From Frames"
\next "mcmm_toframes"
\prev "mcmm_current"
This will select a set of \{ \ts i from \} frames.
User Interface: \{ \nw \ts b Compose Panel
Compose Morphing
Motion Controls
From Frames\}
\endnode
\node "mcmm_toframes"
\title "To Frames"
\next "mcmm_gostart"
\prev "mcmm_fromframes"
This will select a set of \{ \ts i to \} frames.
User Interface: \{ \nw \ts b Compose Panel
Compose Morphing
Motion Controls
To Frames\}
\endnode
\node "mcmm_gostart"
\title "Go to Start"
\next "mcmm_gofin"
\prev "mcmm_toframes"
This will go to the first frame in the motion morph.
User Interface: \{ \nw \ts b Compose Panel
Compose Morphing
Motion Controls
Go to Start\}
\endnode
\node "mcmm_gofin"
\title "Go to Finish"
\next "mcmm_ldproj"
\prev "mcmm_gostart"
This will go to the last frame in the motion morph.
User Interface: \{ \nw \ts b Compose Panel
Compose Morphing
Motion Controls
Go to Finish\}
\endnode
\node "mcmm_ldproj"
\title "Load Project"
\next "mcmm_svprj"
\prev "mcmm_gofin"
This will load a previously saved project.
User Interface: \{ \nw \ts b Compose Panel
Compose Morphing
Motion Controls
Load Project\}
\endnode
\node "mcmm_svprj"
\title "Save Project"
\next ""
\prev "mcmm_ldproj"
This will save the current project.
User Interface: \{ \nw \ts b Compose Panel
Compose Morphing
Motion Controls
Save Project\}
\endnode